Flag football coaching guide
Flag football glossary
36 terms every new flag football coach hears in week one, in plain words.
Teach your players the same words so a play call means the same thing to everyone. Rules terms (rush line, no-run zone, motion) vary by league, so check your league's rulebook for the exact numbers.
- Line of scrimmage (LOS)
- The imaginary line across the field where the ball is spotted. Nobody on either team crosses it before the snap.
- Snap
- The center hands or tosses the ball back to the quarterback to start the play.
- Rush line
- In flag football, the spot rushers must start behind, usually 7 yards from the line of scrimmage. Leagues set their own distance.
- No-run zone
- The last few yards before the goal line (and in some leagues before midfield) where the offense must pass. Usually 5 yards.
- Flag pull
- The flag football tackle: a defender pulls a flag from the ball carrier's belt and the play is dead at that spot.
- Formation
- Where the offense lines up before the snap, such as Twins, Trips or Stack.
- Twins
- Two receivers lined up on the same side of the center.
- Trips
- Three receivers on the same side of the center.
- Stack
- Two receivers lined up one behind the other, so a defender can't jam both and has to decide who covers whom.
- Bunch
- Three receivers clustered close together, which creates traffic for man defenders.
- Motion
- One player moving sideways or away from the line before the snap. Only one player may be moving, and never toward the line.
- Route
- The path a receiver runs. A route tree numbers the common ones so a call is a few digits.
- Route tree
- A numbered set of routes (flat, slant, out, curl, post, corner, go and so on) every receiver learns, so a play call is short.
- Hitch
- A short route: run 5 yards, stop and turn back to the quarterback.
- Slant
- A quick route that breaks at an angle toward the middle after one to three steps.
- Out
- A route that runs upfield and breaks flat toward the sideline.
- Corner
- A route that runs upfield and breaks toward the back corner of the end zone or field.
- Post
- A route that runs upfield and breaks toward the middle of the field, deep.
- Go (fly, fade)
- A straight sprint up the field.
- Drag (shallow)
- A shallow route across the field just past the line.
- First read
- The receiver the quarterback looks at first on a pass play. GridIronVault draws it in cyan.
- Progression
- The order the quarterback looks at receivers: first read, second read, then the checkdown.
- Checkdown
- The short, safe throw the quarterback takes when the first reads are covered.
- Man coverage
- Each defender follows one receiver wherever he goes.
- Zone coverage
- Each defender guards an area of the field and covers whoever comes into it.
- Cover 0
- All-out man coverage with no deep help. Usually paired with a rush.
- Cover 1
- Man coverage with one deep safety helping over the top.
- Cover 2
- Zone with two deep defenders splitting the field in halves and help underneath.
- Cover 3
- Zone with three deep defenders splitting the field into thirds.
- Blitz
- Sending an extra rusher at the quarterback.
- Leverage
- Which side of a receiver a defender lines up on. Good routes break away from it.
- High-low read
- Two receivers at different depths on one defender. The quarterback throws to whichever one he leaves.
- Pick (rub)
- A receiver's route crossing a teammate's defender so he gets caught in traffic. Many flag leagues penalize a deliberate pick, so teach receivers to run their own routes with no contact.
- Screen block
- The only blocking most flag leagues allow: standing in a defender's path without using hands or initiating contact.
- Wristband
- A small card window worn on the forearm with numbered plays, so a coach can call a number and every player looks up the play.
- Call sheet
- The coach's game-day list of plays sorted by situation: down and distance, red zone, two-minute and so on.
Want the coverage terms in action? See the plays that beat zone and the plays that beat man.
Common questions
What does LOS mean in flag football?
LOS is the line of scrimmage: the line across the field where the ball is spotted. Both teams stay behind it until the snap.
What is the rush line in flag football?
The rush line is the spot a defender must start behind to rush the quarterback, usually 7 yards from the line of scrimmage. Some leagues use 5 yards or no rush at all.
What is a no-run zone in flag football?
A no-run zone is the area, usually the last 5 yards before the goal line and sometimes before midfield, where the offense must throw the ball instead of running it.